Kahoot_logo_ScienceKahoot! appears to be so commonly used in the classroom. The company claims that back in June of 2017 that there are over 1 billion users. It is hard to believe that it has only been around since 2013. In my own school, at least half of the staff is using it. My students love it. I hear a collective “yes” when I say that we are about to use it. When I am at teacher conferences, its usage is brought up in conversation often.

In case you have never used Kahoot!, it is group quiz gaming platform that uses the student mobile devices or computer as a way to interact with it. It has several features that other similar platforms have but when some noticeable differences. The largest difference is how the students answer the questions. They do this by these colorful tiles to answer. The tiles show up on the student devices and the interactive whiteboard screen has matching tiles with the answers next to them. The students select the correct answer by selecting the tiles on their screens.

Kahoot! Tiles
These are the tiles that the students use to answer questions.

The other feature that is noticeable is the music. From my experiences, most quizzing applications do not include a soundtrack as the student play. I cannot place my think of exactly why it is appealing. For me, the music heightens the experience by adding a drive to answers questions right along with the countdown timer. Some elements of the sound track like the old Mario Brothers games with an 8-bit tone.  I never thought the music would ever be a draw to a serious game for the classroom but it seems to be for my students. I find that students will often dance in their chairs to the music. There are actual several memes out there dedicated to Kahoot! music.

Kahoot! Teacher interface
Kahoot! Teacher interface

As of this summer (2017), Kahoot! has a new app the allows the students to compete against each other without the teacher intervening which can be used as a studying tool for students. The students can either compete against computer created players or against actual friends. I find the computer created friends interesting in the fact they earn points as they compete against you. I would like to know how these points are determined because these are virtual competitors. At first I was thinking that it was based upon the people that have played the Kahoot! before but the one I was playing was new. I of course won.

If you have not tried Kahoot!, either in the traditional classroom format or the new app competition format, it must be a priority in adding it to your existing classroom tools. As a teacher, it is easy to use and easy to implement. Most the students like it to learn drill and practice related terms. For those of you who currently use Kahoot!, this video is strangely satisfying to watch because these Youtubers have over 10,000 people in their Kahoot!.